Backgammon Online

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How to play · Setup · Strategy · FAQ ↓

Play backgammon online for free

This is backgammon the way it feels on a real table: a wooden board, checkers that click into place and two dice that you throw, bounce and watch settle. Play against the computer on Easy, Medium or Hard, or play a friend on the same screen. Tap a checker and then where it goes, or just drag it. Made a mistake? Undo any move before you finish your turn.

Want more of a challenge? Turn on the doubling cube or play a match to 3, 5 or 7 points with the Crawford rule. New to the game? A coach shows how likely each of your single checkers is to be hit and, after every move, tells you what was good about it, with one tip when there was something stronger. And every day there is Daily Dice: the same dice for everyone, so you can compare results with friends.

How to set up a backgammon board

Each player has 15 checkers. Your home board is in the bottom right and you move your checkers around the board counter-clockwise, from the top right, across to the left, and back along the bottom towards home. Point numbers count down from 24 to 1 as checkers get closer to home.

Backgammon starting position from your side: 2 checkers on your 24-point, 5 on the 13-point, 3 on the 8-point and 5 on the 6-point1234567891011121324
  1. Place 2 checkers on your 24-point, the point farthest from you, in your opponent's home board.
  2. Place 5 checkers on your 13-point, the midpoint, on your opponent's side of the board.
  3. Place 3 checkers on your 8-point, in your outer board.
  4. Place 5 checkers on your 6-point, in your home board, next to the bar.
  5. Mirror it for your opponent, their checkers sit on the same points counted from their side.

How to play backgammon

Winning a gammon or a backgammon

A normal win scores 1 point. If your opponent has not borne off a single checker when you finish, you win a gammon for 2 points. If they also still have a checker on the bar or in your home board, it is a backgammon, worth 3.

Backgammon strategy tips

The best opening moves

RollPlayWhy
3-18/5 6/5Makes your 5-point, the best opening of all.
4-28/4 6/4Makes your 4-point.
5-38/3 6/3Makes your 3-point.
6-113/7 8/7Makes your bar point, a strong block.
6-524/13Runs a back checker all the way to safety.
6-424/14 or 8/2 6/2Run, or make a deep point.
6-324/18 13/10Splits the back checkers and brings a builder down.
6-224/18 13/11The same idea with a 2.
5-424/20 13/8Splits and brings one checker safely home.
5-213/8 13/11Two builders down from the midpoint.
5-113/8 24/23One safe, one split.
4-324/20 13/10Split and build.
4-124/23 13/9A builder for your 5-point.
3-224/21 13/11Split and build.
2-113/11 24/23Quiet and flexible.

The doubling cube

In money games and matches, players also use a doubling cube marked 2, 4, 8, 16, 32 and 64. Before rolling, a player who feels ahead can offer to double the stakes. The opponent either accepts and takes the cube, so only they can double next, or gives up the game at the current stakes. Here you can switch the cube on for single games, or play a match to 3, 5 or 7 points, where it is always in play. The computer doubles, takes and passes using its estimate of your chances and, in a match, the score.

Match play and the Crawford rule

In a match, points from each game (multiplied by the cube, and doubled again for a gammon) add up until someone reaches the target. When one player first gets within one point of winning, the next game is the Crawford game: nobody may double. After it, the cube is back, and the player who is behind will usually double straight away.

Backgammon variants

The same board and dice carry many other games. The best known in the United States is acey deucey, the sailors' version: every checker starts off the board, and a roll of 1-2 earns any doubles you like plus another roll. If it's just the dice you love, try Yatzy: five dice, three rolls and a score card to fill, or Farkle, where six dice and one bad roll decide whether you bank or bust.

Frequently asked questions

Is this backgammon game free?

Yes. It runs in your browser for free, with no download and no account, on a computer, tablet or phone.

Can I play backgammon against the computer?

Yes. Pick Easy, Medium or Hard. The computer learned the game by playing itself hundreds of thousands of times, and on Hard it also looks ahead at every roll you could throw next.

Can I play backgammon with a friend?

Yes, on the same device: choose “A friend on this device” and pass the screen between turns. There is no online multiplayer.

How do you set up a backgammon board?

Each player puts 2 checkers on their 24-point, 5 on their 13-point, 3 on their 8-point and 5 on their 6-point. The two sets mirror each other, and your home board sits on your right.

Can I play a backgammon match with the doubling cube?

Yes. In New game, pick single games with the doubling cube, or a match to 3, 5 or 7 points. Matches always use the cube and the Crawford rule, and the computer makes its own doubling decisions based on the position and the match score.

Who goes first in backgammon?

Each player rolls one die. The higher number goes first and plays the two numbers that were rolled. If both dice show the same number, roll again.

What happens when you roll doubles?

You play the number four times instead of twice. A roll of 5-5 lets you move 5 four times, with one checker or several.

What is a gammon and a backgammon?

If you bear off all 15 checkers before your opponent has borne off any, you win a gammon, worth 2 points. If they still have a checker on the bar or in your home board, it is a backgammon, worth 3 points.

What is the secret to winning backgammon?

There is no single secret, but strong players do three things: they build points in their home board (the 5-point is the most valuable), they avoid leaving single checkers where they can easily be hit, and they count pips to know whether to race or to fight.

What is Daily Dice?

A daily game where everyone gets exactly the same dice against the same computer. Play it once a day, then share your result and see how your moves compare.

What do the numbers like 11/36 mean?

They show how many of your opponent's 36 possible rolls would hit that single checker on their next turn. Fewer is safer. You can turn them off with the coach in New game.

More classic games against the computer: dominoes (Draw or All Fives), Yatzy and Farkle.